Archiv verlassen und diese Seite im Standarddesign anzeigen : Nützliche Links (Tipps & Tricks)
Seppolas
29.04.2009, 03:13
Wer nützliche Hinweise oder Seiten kennt, der kann diese hier posten:
NHL 09 - How to Build a better Created Player (http://www.operationsports.com/feature.php?id=877)
Defenseman Tipps (http://www.eashlforum.com/forum/view_eashldefencemantips.htm)
Equipment - Sticks & Skates (http://www.eashlforum.com/forum/view_eashlequipment1.htm)
Seppolas
28.06.2009, 17:03
Für manche vielleicht hilfreich:
http://forum.ea.com/eaforum/posts/list/176035.page
Aber wir können alle doch gar kein englisch! :D
Seppolas
28.06.2009, 17:25
Sorry spanisch war ausverkauft! :D
The_Mighty_Duck
15.07.2009, 17:43
Für ein bisschen mehr Realismus. Die ganzen Goal Songs und Intros kann man sich hier für die Xbox 360 runterladen. Toller Music Pack!
http://www.thebreakaway.net/forums/showthread.php?t=21508
Wie kriegt man Sounds auf die Xbox ohne diese auf Musik CD zu brennen?
Man muss ja irgendwie die Box mit dem PC verbinden nur hab ich keinen Plan davon xD
Vor allem ist das ätzend die von CD auf die Box zu packen und dann umständlich erst alles in Playlists zu sortieren etc >_>
Seppolas
04.08.2009, 16:02
Ich find CDs brennen am einfachsten. Das andere wäre ja dann nur eine Art Streaming. Ist zwar alles sehr umständlich gewesen, aber es hat sich gelohnt.
Joa stimmt wohl, aber blöd das man die nur als Musik CD brennen kann dann passt da so wenig drauf.
Oder gehts auch anders? Habs mal als Daten CD versucht konnte die dann aber nicht auf die Box rippen/kopieren.
Mit MP3 Player und USB Stick gehts auch nicht oder?
Seppolas
04.08.2009, 16:07
Ja geht leider nur als Musik-CD. Sonst hätte ich mir ne Daten-DVD erstellt, wo direkt alles drauf ist.
Seppolas
15.09.2009, 13:40
CLICK: Starting Attributes (http://www.operationsports.com/eashl/forum/showthread.php?t=7813)
Click: Wie schaltet man Ausrüstung und Boosts frei? (http://www.operationsports.com/eashl/forum/showthread.php?t=7764)
Seppolas
16.09.2009, 23:35
Click: Boost Packs vs Boost Slots vs Cards (http://www.operationsports.com/eashl/forum/showthread.php?t=7924)
Holy crap dafür brauchste ja nen abgeschlossenen Magister in "wie mache ich es so kompliziert, dass es keiner kapiert, aber jeder mir das Geld in den Arsch schiebt"...
badsmile82
18.09.2009, 17:14
schon mal das hier angeguckt da steht eigentlich alles was man wissen muss oder ?
http://www.eashlforum.com/forum/articles.php
Seppolas
23.12.2009, 13:02
Attribute und ihre Bedeutung:
Info from MD Rattlehead (moderator on EA forum):
http://forum.ea.com/eaforum/posts/list/351817.page
Bold text are changes from 09
PLAYER ATTRIBUTE EFFECTS
Offensive Attributes
Wrist shot accuracy
-Accuracy of all shots other than slapshots
This remains the same.
Wrist shot power
-Power of all shots other than slapshots
This remains the same.
Puck Control
-Related to the deking effect of shooting, good puck control prevents the loss of accuracy
- Ability to keep the puck when bumped or there is stick to stick contact on the puck carrier
Lowers the probability of losing the puck while performing dekes in the open and along with boards
Deking
-Quality of loose puck dekes
-Speed of right stick deking
-Effect on shot accuracy while deking
This remains the same.
Slap Shot Accuracy
-Accuracy of slap shots
This remains the same.
Slap Shot Power
-Power of slap shots
This remains the same.
Passing
-Increase the Players Field of View
-Automatic saucer passes for humans
-Other effects on CPU passing
Passing this year has changed and the attribute no long applies to the effectiveness of the pass, but the field in which those quality passes can be made.
Deflections
- Affects the quality of deflections off slap passes and all shots.- Affects players tendancy to attempt a deflection based on position relative to the shot.
Defensive Attributes
Balance
-Ability to resist hits and keep control of the puck
This remains the same.
Checking
-Ability to hit
- CPU decision to hit
This remains the same.
Discipline
- Takes fewer penalties, for humans this affects calls that would randomly occur on hits (like elbows)
This remains the same.
Face- offs
-Better chance of winning face- offs
This remains the same.
Shot Blocking
-Bad shot blockers get the standing shot block, good ones get the sliding one which reduces the screen effect.
-Affects the speed of which players in a shot blocking animation can recover from being prone and get back into play
Aggressiveness
-Tendency of CPU player to body check
-Affects the level of intimidation on opposing skaters.
Athleticism Attributes
Acceleration
- Forward acceleration
This remains the same.
Agility
-Turning ability
This remains the same.
Speed
-Top speed
This remains the same.
Toughness
-Fighting ability
-Decreases the rate at which you player gets intimidated
Endurance
-Recover from fatigue more quickly
This remains the same.
Durability
- Ability to withstand injuries
This remains the same.
GOALIE ATTRIBUTE EFFECTS
Goalie Reflex Attributes
Angles
-How far out the goalie comes to challenge
-Quickness reacting to a pass
This remains the same.
Breakaway
-Modifies save ability on breakaways (essentially a modifier on Agility for this case only)
This remains the same.
Five hole
Glove High
Glove Low
Stick High
Stick Low
-Quickness making saves to the respective region
This remains the same.
Goalie Puck Control Attributes
Passing
- Goalie pass and clearance strength
This remains the same.
Poke Checking
-Likelihood of the goalie attempting a poke check (CPU only)
This remains the same.
Puck Playing
- How aggressively the goalie will go out to play a loose puck
This remains the same.
Rebound Control
-Modifies how far the puck bounces off the goalie when it hits him
This remains the same.
Shot Recovery
-How quickly the goalie gets up when after being down - currently no effect
This remains the same.
Goalie Athleticism Attributes
Agility
-Quickness making saves in general, combines with region attribs (5-hole, glove high, glove low, stick high, stick low)
- Acceleration moving around the crease
This remains the same.
Aggressiveness
-Should be how far he comes out to challenge, but it is not working currently because it is tied to Angles instead
This remains the same.
Durability
-Not used in game because goalies do not get injured currently
This remains the same.
Endurance
-Not used in game
This remains the same.
Speed
-Speed moving in the crease and when skating
This remains the same.
Vision
-Reduces the likelihood of the goalie being screened
This remains the same.
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